Borne Velvalor
Endless Hatred
897
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Posted - 2013.11.05 05:19:00 -
[1] - Quote
Syeven Reed wrote:Atiim wrote:Please tell me how the MD needs to be nerfed. It seems perfectly balanced to me
- Slow Travel Time
- Small Blast radius until upgraded to level 5
- Half a clip to kill a starter fit (unless using damage mods and/or prof. skills)
- Really low ammo (18 rounds total)
- Does jack all against shield tankers without flux grenades
- Terrible ADS
- Ability to be buttplugged by SCR and AR users before first shot even travels to the target (in mid range combat)
- Awful weapon when forced to aim up or in terrain obsticals such as hills and mountains)
- Only effective against scouts and armor tankers
This thread is disused as a QQ thread A no skill scrub weapon? You are an ASSault that uses ASSault Rifles? Try aiming up with the weapon and get back to me on that one. PS: Obvious troll is obvious You serious? Small blast radius? It's blast radius is so large that it mitigates the slow travel time. Like i said, carry a nano with you and your ammo troubles are sorted. And yeah I use AR but so does everyone else. An AR fighting an AR kinda cancels out the OPness... My point was its a no skill weapon, at lease with the AR I have to aim at the head of a moving target, with a MD all i have to do is get the high ground and shoot in the correct direction!
An Assault Rifle user does not need to aim for the head. Don't pretend the Assault Rifle takes skill. At least the Mass Driver needs to worry about bullet drop and travel time. The Assault Rifle is point and click with a 1.5 second TTK against rank equivalent gear that is fully tanked after damage mods. This TTK would only be matched by the Mass Driver OHKOing everything, which it doesn't.
Duvolle + Proficiency 5 + 2 Complex Damage Modifiers = 640 DPS. Freedom + Proficiency 5 + 2 Complex Damage Modifiers = 190 DPS.
You're DPS is almost three and a half times higher and you're STILL complaining. The only time I feel ripped off by it is when people play the good old mortar and hive game with it, pelting the Domination terminal from behind cover for free kills. Anything else is fair game. The only annoying aspect of the splash that I've had is that it allows Mass Driver users to hop up and down like idiots in CQC while strafing and shoot at my feet with little semblance of aim. Anything beyond that takes some skill to hit, especially if the target is on level ground or above you.
Syeven Reed wrote:So in summery, it takes no skill and barely any SP. A good weapon of choice for anyone coming out of the academy!
Now, what does that sound like...?
Syeven Reed wrote:I invested a total of around 12k SP. Really no that much, it's about 6 hours passive.
Using an Omega Booster?
How much SP do you have and what suit are you using? You probably have 2-3 Complex Damage Modifiers, which add far more damage than Proficiency 5, along with Shield Extenders and Armor Plates. Your SP investment means nothing if you don't tell us your suit as well.
With truly no SP invested in your suit, modules or gun (fresh from the Academy!), your lovely standard Mass Driver deals 115 splash damage in one second. At the same time, you could've dealt 640 with your Duvolle with Proficiency 5 and 2 Complex Damage Modifiers. It takes a noob from the Academy a WHOLE CLIP of Mass Driver ammo over 6 seconds to deal what you can in 1 second.
Yet, clearly, it is the noob with the Mass Driver that needs nerfing.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
897
|
Posted - 2013.11.05 05:19:00 -
[2] - Quote
Kallas Hallytyr wrote:Time-To-Kill on Mass Drivers is still substantially lower than a respective AR.
Standard MD: 116 HP splash/242 HP direct - 60 RPM = 116 DPS Standard AR: 34 HP - 750 RPM = 425 DPS
An AR kicks out (a whole lot) more damage much faster, but requires that you maintain your aim (which is not particularly difficult overall) whereas the MD applies damage much, much more slowly but with the advantage that it does not need to directly hit. The MD has some very big ups and downs: - Elevated MD, big advantage - Elevated target, big downside - Target close to wall, advantage - Target in the open, minor disadvantage
And so on...
Point being, the MD is absolutely fine. It's seen a rise in power with the swing towards Armour Tanking since the Plating buff, but that has hardly made the MD overpowered. The MD in the hands of a skilled user will dominate an area, but they do have finite ammunition, even with Nanohives: 60 RPM and a 4 second reload means that there can be a significant period of vulnerability when pressure is applied, especially if the opposition is not foolish enough to cluster up in nice tight groups for the MD to demolish.
It took me 20 minutes to write my post and you ninja'd me. Damn.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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